Elana Champion of Lust is a game where you will have to bring back the natural order to an island where the people have lost and forgotten all about lust and passions.
You will control Elana, a fairy who has found the energy of lust and passion that was once removed from the people..
Your goal on this game is level Elana up by means of physical and magical actions, which will make her stronger. In turn she will evolve in order to turn all people of the island into lustful beings.
We are planning to add hundreds of events, lots of them animated, so the player can spend hours and hours playing, finding new situations and possibilities.
· Recoded adapting the old functionality from chapter 1 to work with the new features of chapter two.
· Recoded the ragdoll system to consume less resources.
· You can move between the areas but only the market, the forest and the farms are functional.
· Time implemented but now work a little different. Move between areas will cost time and in future will cost time and energy. Also Elana will be able to move until her energy is gone, even at night (during night, move between the areas to make the day start again).
· Now every area have it’s own villagers (10 for now) and Elana will influence them particularly. If you use the action conversation, Elana will learn their name, but in future will work with all physical skills.
· New skill trees implemented.
· Now the skills are bought by points but since the system of the new influence is not implemented yet and the way to acquire this points neither, in this version you’ll start with 100 points to buy all skills.
· Most of the skills now try to show the difference between the villagers, with ragdolls or a new set of villagers made by pieces.
· Most of the actions implemented (still some magic actions left and some the physical actions, without the animation done, too. The skill tree needs to be updated with this physical actions too).
· Elana can transform herself before doing the actions and most of the times the result will be different.
· Provisional texts for the actions. Only in Spanish and will probably be changed.
· Implemented ragdolls in the forest, market and farms.
· Texts for the observing events in the mentioned areas are implemented but the farms are only available in Spanish and the text needs to be revised.
· Since the influence system is not implemented, every time you make an action, the area will level up and the observing events will change to make it possible to see all of them.
· Now the game have 3 slots to save. Right now only save the time, but it’s ready to save all the features in future.
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