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About this game
Reclaim the wilds by building your harem of formidable monster girls!! Thirteenth Goddess is a hentai monster-girl raising simulation game featuring a large roster of girls to capture, level up and fuck! Go explore, and find your favourite~
Changelog:
# QUESTS — the rebuild!
# – All early quests have been rebuilt!
# – Quests 001 through 005 have received total overhauls, both over, and under the hood.
# – Restarting the game from scratch should feel similar… but play more consistently, allow more room for exploration… and run you into a lot fewer locked doors!
# – The quest content itself is the same, but objectives are updated with better combat logic, and engage more with established item/equipment and treasure systems!
# – A ‘helpful’ NPC has arrived on the beach to sometimes chat to you about what’s going on in your quest.
# TREASURE!!
# – The wilds are now full of things to open!!~
# — Eel traps, tangled nets, buried chests and crates, driftwood stacks, and bird’s nests…
# – F and SPACE are your interact buttons, and each node either needs a tap or a hold to break into~
# – MIMICS!!! Some treasure is not what it looks like…
# — Driftwood, nests and other treasure caches might fight back! Giving you more opportunities at loot, or a new Taerin for you to catch~
# – Supertreasure — rare harvest nodes that appear once a day, can now be found in some maps.
# — Noone knows what they’re for! So hold ’em, hoard ’em, or just sell ’em~
# KŌTARE — a new girl on the beach.
# – She’s been singing songs about fish for a long time, and now she’s moved to the beach~
# – In the light of day you can see she finally has a portrait, and she might give helpful, or unhelpful advice depending on where you are in quests.
# THE BEACH
# – Speaking of the Beach… It’s been rebuilt!!
# – Maybe there was a lot of rain one day, but the beach has now been split into two zones, the shoreline we all know, and a new Peninsula.
# – Old quest content that used to happen on the beach, might now happen somewhere else. Go exploring, and find your way in this new world~
# – Coast got a little pass too. Some coral grew.
# MOVEMENT — pathfinding v0.1!
# – Movement might feel a little different, as we introduce the first instance of actual pathfinding.
# – Click, and your girl should go AROUND the rock instead of into it!
# – Followers pathfinding, and enemy movement has also been tweaked.
# COMBAT
# – You can walk away from a collapsed Taerin again.
# – AOE areas now match their telegraph exactly. They used to reach a lot further up and down than what was drawn… so you should no longer get popped by an Earth Spike you swore you’d stepped out of.
# – A red × pops overhead when a cast gets interrupted.
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