Genre: All Sex, anal, animation, big tits, blowjob, Breeding, fantasy, futunari, hardcore sex, Monster Girls, monsters, sexy girl, Simulator, Strategy
Censorship: No
Language: English
Size: 533 MB
ABOUT
Cloud Meadow is a hybrid farming sim and dungeon-crawler where the player can choose the tranquility of a sky high farm or the adrenaline-rushing thrill of a raging battle inside ruin Both of which are beneficial to each other.
Experience thrilling turn-based combat with a variety enemies using your own monsters, allies, and a variety of abilities.
Cloud Meadow offers a wide range of hidden and accessible spots.
In the three towns, players can navigate through it to discover quests, new npcs tales, and the stories of the game. You can farm to your heart’s satisfaction and trade your produce for goods and services, complete quests and raise the production of your farm! It is also possible to breed with monsters that you find by breeding with them!
Explore a planet that has been destroyed, and where civilization finds its place amid the clouds that float over floating islands. Explore dungeons that are filled with exotic plants and dangerous creatures to hunt down and then return to the farm with.
Changelog:
Migration units are now selected from a 3-tiered unit table that matches the player’s level
Tiers are divided into level ranges 1 – 14, 15 – 39, 40 – 60
Third tier also introduces a small chance to include boss units to enemy mobs
Balancing improvements for migration mobs rules to eliminate unfair combat encounters
Migrations will also have no more than 1 healer class unit
Added item drops to numerous enemy unit loot tables
New music for cave interior rooms
Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
Updated visuals for Alpha Wolf’s Huff n Puff ability
Fixes
Fixes monster migration activating on floors that are not yet unlocked for migration
Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
In monster selection UI the party level filter will no longer fully obscure the first row of monsters
Cloud bridge from Cloverton to Farm now using the correct material again
Prevented integer overflow when generating fixed random numbers for seeding migration results
What’s the code for 0.1.0.2b