Release date: 11 December 2017
Genre: Simulator, Strategy, Animation, Sexy Girl, Big Tits, All sex, Blowjob, Anal, Futunari, Monsters, Hardcore Sex, Monster girls, Breeding, Fantasy
Language : English
Size: 117 MB
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.
Version 2.02.3d Changelog:
Added a hitstop when a hit connects.
Changed the training bell to an interaction trigger.
It is no longer possible to travel to the dungeon before jubelle tells you about it.
Ev’s shovel dig now jumps into position
Reduced the effect of the screen shake.
Sped up the rate that the rake counter fall from the sky.
Sped up the transition of music by 25%
Updated various combat animations.
Fixed Jaero not selling all the seeds he should be.
Fixed a typo where interactables in dungeons would say “Interect” in instead of “interact”
Fixed a bug where you couldn’t access your bag during combat.
Fixed Camellia’s filter button in the album.
Fixed The Ev’s filter buttons not showing the Tristan scene.
Fixed a bug where the dungeon was not spawning more tiles the deeper you went.
Fixed a bug where there was not least one combat spawn per floor.
Fixed the tooltip description going over the sides.
Fixed the history of the dialogue window being filled up with random text.
Adjusted some dungeon tiles to improve collisions.
Adjusted the positioning of various combat abilities